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Sprite and background editors are built into the software. Scripts can be automatically generated to create a wide variety of basic game types, from scrolling shoot-em-ups to classic platformers.
Recent games like 'Shovel Knight' and 'Undertale' fall into the "8-bit" style of modern games, but they're only 8-bit in appearance, not in soul. ... the background and sprite later.
The Gameboy, like the NES and other 8-bit hardware, could only display a single background layer. There are some common techniques developers used to present a sense of multiple background layers ...
The Zelda Game & Watch is, like last year's Mario edition, a perfectly made re-creation of the original Game & Watch design, but outfitted with a color LCD screen and a few 8-bit-era games.
The game plays an arcade version of the song in the background as players try to save chickens, cows, pigs, and turkeys from saws at the bottom of the screen and bombs floating throughout.