Hugo Martin and the team at iD have put out a video titled DOOM: The Dark Ages – The Art of Slaying. It’s a short video and this episode is focused on the game’s enemy design.doom the dark ages ...
Speaking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for our Doom cover story in the ...
The Dark Ages went all the way back to the original game to find inspiration for the latest entry in the series.
Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
Edge Magazine published an interview that delved into the making of DOOM: The Dark Ages. This covered many of the design choices of the game, as well as giving players a look into one of the main ...
so much so that it even inspired the path id Software took with Doom: The Dark Ages. "It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine.
There might be room to expand in the medieval setting after Doom: The Dark Ages. Here's what the game director had to say.
TL;DR: DOOM: The Dark Ages explores a medieval chapter in the Doom saga, distinct from its predecessors. It avoids a direct tie-in to DOOM (2016) by not ending with the Doomslayer in a coffin ...
TL;DR: The latest issue of EDGE Magazine features DOOM: The Dark Ages, revealing insights from ID Software's Marty Stratton and Hugo Martin. The game emphasizes grounded gameplay, with a tank-like ...