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Activision has placed Michael Bay's Transformers adaptations in the hands of Transformers: War for Cybertron developer High Moon Studios. What does that mean for you?
With that in mind, I was excited to hear from Activision this week that Transformers: War for Cybertron developers High Moon will bring the official game for Transformers: Dark of the Moon to Xbox ...
Publisher Activision previously entrusted developer High Moon Studios with the Transformers license, which resulted in the excellent Transformers: War for Cybertron and Transformers: Fall of ...
Dark of the Moon's multiplayer is going to be familiar to anyone who played the most recent Transformers game, War for Cybertron.
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TheGamer on MSNTransformers Fan "Remasters" War For Cybertron Before ActivisionFor what feels like forever, Transformers fans have been eagerly waiting for Activision to re-license some of its older games ...
Transformers: Dark of the Moon If the world needed another epic cinematic clash between Autobots and Decepticons (and that's a Megatron-sized if), it certainly gets one in "Transformers: Dark of ...
War for Cybertron developer High Moon Studios handling 360 and PS3 editions of film tie-in, Behaviour Interactive creating distinct Wii, 3DS, DS versions.
Dark of the Moon begins with an extended prologue telling of the Autobot versus Decepticon war that tore apart Cybertron, and the race to get to the moon in the '60s (complete with a digitally ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. It may have just come out on DVD and Blu-ray, but put Transformers: Dark of the Moon out of ...
Forthcoming Transformers flick Dark of the Moon is getting a videogame tie-in, publisher Activision has confirmed.
Transformers: War for Cybertron, released just last year, was the first truly excellent At its core, Dark of the Moon is essentially the same type of game as War for Cybertron. The tight controls ...
One year ago, our own Justin McElroy called High Moon Studios' Transformers: War for Cybertron "a crystal clear, easy-to-follow example of how to do a licensed game." Maybe the example wasn't so ...
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