Backwards compatibility means PS5 Pro is mostly RDNA 2. The GPU in the hot new PlayStation 5 Pro is mostly pretty old tech.
The PS5 Pro is built to run games at or close to a native 4K resolution at 60fps with image reconstruction. Some settings ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves ...
Graphics upscaling using AI is so important for gaming Sony decided to do its own hardware rather than use AMD technology.
Digital Foundry breaks down the hardware and software of the PS5 Pro, including its GPU, RT improvements, PSSR and machine learning features, and next-gen.
PlayStation 5 Pro architect Mark Cerny confirms that Sony's $700 console uses multi-generational hybrid GPU RDNA tech, and reveals exact TFLOP math.
The video is quite technical and begins with Cerny outlining what Sony is hoping to achieve with the PS5 Pro. He says that ...
It was wonderful to see the launch of the PlayStation 5 Pro console a few weeks ago. For those interested in the in-depth ...
In fact, in his latest deep dive into the tech behind PS5 Pro, Cerny revealed that Sony and AMD are entering into a strategic ...
Final Fantasy 7 Rebirth is headed to PC, but if you're using an 8GB graphics card, you could be in for a rude awakening.
But it does preview the ray-tracing upgrades that are coming with AMD's new RDNA 4 graphics chips for PC gamers. That's the low down from the same PS5 Pro deep dive that also revealed Sony went ...