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The Best Games That Pioneered Procedural Storytelling - MSN
Procedural generation is commonly used for map and character design, but these games successfully apply it to their storytelling algorithms.
Procedural generation corrects much of this redundancy by providing essentially limitless variations of content, adding replayability and variety to the usual MMO repertoire.
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better.
Their procedural generation team includes some veterans, although Chris did not share nay names. The first Star Citizen modules are estimated to be released in 2015, for Windows and Linux.
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