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The choice was yours in the opening scenario of Zork, a 1977 text-based adventure game that's one of the most famous examples of the genre. Choices are at the foundation of the text-based games.
Video games have always pushed the visual capabilities of computers, but text adventure games like Zork pushed boundaries using nothing but words.
Nathan trained GPT-2, a neural net designed to create predictive text, on classic PC text adventure games.
AI-generated text adventures let players make choices to progress a story that hasn't been written yet. We explore how gamers are using ChatGPT and GPT-4 to fuel a potential renaissance for text ...