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The choice was yours in the opening scenario of Zork, a 1977 text-based adventure game that's one of the most famous examples of the genre. Choices are at the foundation of the text-based games.
Nathan trained GPT-2, a neural net designed to create predictive text, on classic PC text adventure games.
Video games have always pushed the visual capabilities of computers, but text adventure games like Zork pushed boundaries using nothing but words.
AI-generated text adventures let players make choices to progress a story that hasn't been written yet. We explore how gamers are using ChatGPT and GPT-4 to fuel a potential renaissance for text ...