Kinoko is a reimplementation of Mario Kart Wii's physics engine in C++. This project is a spiritual continuation of stblr/Hanachan. Like Hanachan, the goal of this reimplementation is to reach ...
The goal is to close the gap with the competition. They're looking for solutions at Yamaha, and the engine has ended up under the magnifying glass, since that's where the R1 hass the most ...
He then elaborated just a little: "However, of course we cannot go into much detail at this point in time. But we from Capcom, we believe that without RE Engine at this point we wouldn't be able ...