We sit down with PS5 architect Mark Cerny to discuss PSSR, the future of game graphics, and what Sony's partnership with AMD ...
According to Mark Cerny, the biggest improvements of PS5 Pro are considered to be its new Ray Acceleration structure using ...
The Digital Foundry PS5 Pro tech interview with Sony's Mark Cerny and Insomniac's Mike Fitzgerald, discussing PSSR and the PS5 Pro's design and development.
With every console generation, the jump in technology gets less and less noticeable to the point where Sony had to zoom in on ...
PlayStation's Mark Cerny announced a new machine learning-focused partnership between AMD and Sony and explained the ...
The two already partner on the PS5 and PS5 Pro’s GPUs, which are based on AMD’s RDNA 2 architecture, and the PS5 Pro uses a ...
Join the legendary Mark Cerny, Lead Architect at Sony PlayStation, as he presents a technical seminar on PS5 Pro to an ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
Sony has just released a new video, hosted by PlayStation's lead system architect, Mark Cerny. Speaking in his ever-calming dulcet tones, Cerny's video is basically a deep dive into the technical side ...
PlayStation 5 Pro architect Mark Cerny confirms that Sony's $700 console uses multi-generational hybrid GPU RDNA tech, and reveals exact TFLOP math.
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor that the PlayStation 5 Pro’s GPU could run at 33.5 TFLOPS. As Cerny humorously claims, this leads to something he dubbed ...