Backwards compatibility means PS5 Pro is mostly RDNA 2. The GPU in the hot new PlayStation 5 Pro is mostly pretty old tech.
PlayStation 5 Pro architect Mark Cerny confirms that Sony's $700 console uses multi-generational hybrid GPU RDNA tech, and reveals exact TFLOP math.
The PS5 Pro is built to run games at or close to a native 4K resolution at 60fps with image reconstruction. Some settings ...
Digital Foundry breaks down the hardware and software of the PS5 Pro, including its GPU, RT improvements, PSSR and machine learning features, and next-gen.
But it does preview the ray-tracing upgrades that are coming with AMD's new RDNA 4 graphics chips for PC gamers. That's the low down from the same PS5 Pro deep dive that also revealed Sony went ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
According to Mark Cerny, the biggest improvements of PS5 Pro are considered to be its new Ray Acceleration structure using ...
Mark Cerny, PS5's lead architect, revealed the PS5 Pro's technical specifications, emphasizing its "RDNA 2.X" GPU with ...
We sit down with PS5 architect Mark Cerny to discuss PSSR, the future of game graphics, and what Sony's partnership with AMD ...