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Houdini storms FMX 2025 as Platinum Partner with the Houdini HIVE. In sessions in Raum Mannheim and Bertha-Benz-Saal, artists ...
If your next real-time or game project is missing a stable, saloon or sheriff’s office, this drop is worth a stop: 260 ...
With the 4th installment of our Plasticity series we are back at our Watch. This time we’re importing the model into Cinema ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
Greyscalegorilla Studio 1.3 enhances the Smart Send feature, allowing users to transfer not just materials but also HDRIs, Gobos, Area Light Maps, and Surface Imperfections directly into Cinema 4D.
I is coming up on 21–22 May—mark your calendar and grab your spot now, registration’s already open. CEUM 2025.II follows on 17 September!
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