I had the opportunity to visit PlayStation headquarters and preview today's presentation, as well as sit down with Cerny, ...
Mark Cerny: So, it's 2.X, right ... To extend a step even further, does that mean it could be used for Xbox Hardware, potentially? It can be used by anyone who wants to use it.
Mark Cerny: So, it's 2.X, right? So we asked what are the features you can take from RDNA 3 that won't cause a lot of work for developers. And so we took those. My question is, why is that an ...
I asked Mark Cerny how Sony did this and he said “rather ... Larian faced when trying to port Baldur’s Gate 3 to both the Xbox Series S and Series X, and those consoles are both using the ...
yet compete against PlayStation with the Xbox. This isn't just about upscaling either, it's about computer graphics in general. There's plenty of machine learning potential that Mark Cerny seemed ...
Related reads:Sony Is Working on the Future of Game Graphics for Everyone Today, Sony released a new technical presentation from PlayStation architect Mark Cerny, in which he took ... graphics on ...
I asked Mark Cerny how Sony did this and he said “rather than use a ... In fact, you can just look at the problems Larian faced when trying to port Baldur’s Gate 3 to both the Xbox Series S and Series ...
Alan Wake 2's PS5 Pro patch has arrived - but is it any good? Will covers this and more highlights from DF Weekly #194 as we ...
During system architect Mark Cerny’s “The Road to PS5” speech ... Fast-forward seven years later to 2013 and the Xbox One suffered a similar fate due to its $500 price point — $100 ...
With that in mind, Digital Foundry's Oliver Mackenzie spoke to PS5 Pro lead system architect Mark Cerny and core technology director at Insomniac Games, Mike Fitzgerald. This tech interview covers ...