Mark Cerny: So, it's 2.X, right ... To extend a step even further, does that mean it could be used for Xbox Hardware, potentially? It can be used by anyone who wants to use it.
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor that the PlayStation 5 Pro’s GPU could run at 33.5 TFLOPS. As Cerny humorously claims, this leads to something he ...
It was a normal Wednesday for PlayStation fans, until it wasn’t, because Mark Cerny started talking about the PS5 Pro, the nitty and gritty details around its hardware, what the thinking was ...
With that in mind, Digital Foundry's Oliver Mackenzie spoke to PS5 Pro lead system architect Mark Cerny and core technology director at Insomniac Games, Mike Fitzgerald. This tech interview covers ...
The two companies are establishing a “deeper collaboration” to work on “Machine Learning-based technology for graphics and gameplay,” lead architect of the PS5 and PS5 Pro Mark Cerny ...
While PS5 console architect Mark Cerny doesn't rule out Path-Tracing on PS5 Pro, he does admit that it would be "tricky" to achieve.
yet compete against PlayStation with the Xbox. This isn't just about upscaling either, it's about computer graphics in general. There's plenty of machine learning potential that Mark Cerny seemed ...
We'll likely never have another brain-frying moment, like the jump from 2D to 3D, but lead PlayStation architect Mark Cerny still believes in generational hardware leaps. When asked about whether ...