Bigscreen has just revealed the Beyond 2, a custom-fit virtual-reality headset with a 116-degree field of view it claims is ...
We came across a bullish thesis on Meta Platforms, Inc. (META) on Substack by Pacific Northwest Edge. In this article, we ...
How has VR technology changed the way online casino games are played? What do you need to play VR games? Get your answers ...
Skidattl today announced the commercial launch of its augmented reality (AR) engagement platform, which applies geospatial intelligence to bridge the gap between the virtual and physical worlds for ...
Smart glasses have transitioned from experimental gadgets to essential wearables that blend artificial intelligence (AI) and ...
The wearable technology market was valued at US$ 218.27 billion in 2024 and is projected to reach US$ 885.65 billion by 2033, growing at a CAGR of 16.84% during the forecast period 2025–2033. As ...
Meta's metaverse and Reality Labs have never really been appreciated by the market. I think this is a fundamental error.
Why Snap, Unity, Xreal, and Texas A&M University are among Fast Company’s Most Innovative Companies in augmented and virtual ...
Why EssilorLuxottica, Bose, Apple, Sony Electronics, and Oura are among Fast Company’s Most Innovative Companies in consumer ...
The Osaka Kansai Expo will be the first world’s fair that will be accessible to people who cannot travel to the venue.
Snap has focused on improving the AR capabilities of its Spectacles, which now offers new features for users to enjoy.
Google is in “final talks” to acquire AdHawk Microsystems, a Waterloo, Ont.-based startup that makes eye-tracking technology, ...